Sunday, April 6, 2014

Update

Hello, everybody, I have a quick Dissonance update! It feels like we're really close to achieving exactly the type of game we've been imagining in our heads! Thanks to our programmers, we're able to add a lot of gameplay elements we dropped previously because of limitations. Now we are ironing out bugs, working on music, starting the marketing research. Everyone's working hard and doing great!

Me? There's a little break for texture painting while we concept some new levels. In the mean time, I'm writing plot and dialogue. This weekend, I presented a basic plot outline and some ideas for character traits for Shim and Lumi. My team liked it!

In the current iteration of the story, Shim is stuck in his own mind. Neither Shim nor Lumi know what's going on, and the story revolves around Shim trying to figure out what his place is in this strange world. Lumi, on the other hand, is preoccupied with getting out.

To keep the game flowing smoothly, the dialogue will occur at the beginning of each level, and perhaps at the memory shards. The exact method of delivery is still in the works. Our programmers are working on getting some dialogue boxes up an running.

More story updates to come!

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