Monday, February 17, 2014

Chapter 2 Concept Art


Various trees: Full tree turn-around, various submerged stumps and tree branches



Bones, sand dunes, and an angler fish lure.


My job has been, so far this winter, to concept common props and to texture them. Now that I have a little break, I'm working on something a bit different for the next update. Until then!

Wednesday, February 12, 2014

Texture Progress 2


Variety of palm trees



A message in a bottle, a mini lighthouse, and Lumi



Two types of waves


Wednesday, February 5, 2014

Texture Progress


I've been painting the textures of common props. Shown here are rocks, logs, planks, and grasses.

Saturday, February 1, 2014

The Sky, Part 1


A small update today. The cloud concept art comes with a tutorial on designing and coloring new clouds, as reference for myself or for anybody else who textures our clouds.





Monday, January 27, 2014

Winter 2014 Progress

Dissonance has received a gameplay overhaul at the beginning of the quarter, but that's not stopping the art team! Here's some of the concept art I created for assets in Level 1, Chapter 1. The art is sketched in pencil, inked with a felt tip marker and brush pen, and colored in photoshop.

Boulders, shells, and message in a bottle designs

Memory shard design

Tree designs


Various designs. Of note: the finalized memory shard design for Level 1.